GPUDevice: Get rid of framebuffer abstraction

This commit is contained in:
Stenzek
2023-12-04 15:47:18 +10:00
parent a9ee2a34d8
commit 3b2c70cda5
47 changed files with 1404 additions and 1165 deletions

View File

@ -5,6 +5,7 @@
#include "gl/context.h"
#include "gpu_device.h"
#include "gpu_framebuffer_manager.h"
#include "gpu_shader_cache.h"
#include "opengl_loader.h"
#include "opengl_pipeline.h"
@ -16,7 +17,6 @@
#include <memory>
#include <tuple>
class OpenGLFramebuffer;
class OpenGLPipeline;
class OpenGLStreamBuffer;
class OpenGLTexture;
@ -65,8 +65,6 @@ public:
void ClearDepth(GPUTexture* t, float d) override;
void InvalidateRenderTarget(GPUTexture* t) override;
std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
@ -84,7 +82,7 @@ public:
void PushUniformBuffer(const void* data, u32 data_size) override;
void* MapUniformBuffer(u32 size) override;
void UnmapUniformBuffer(u32 size) override;
void SetFramebuffer(GPUFramebuffer* fb) override;
void SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds) override;
void SetPipeline(GPUPipeline* pipeline) override;
void SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler) override;
void SetTextureBuffer(u32 slot, GPUTextureBuffer* buffer) override;
@ -102,7 +100,8 @@ public:
float GetAndResetAccumulatedGPUTime() override;
void CommitClear(OpenGLTexture* tex);
void CommitClear(OpenGLFramebuffer* fb); // Assumes the FB has been bound.
void CommitRTClearInFB(OpenGLTexture* tex, u32 idx);
void CommitDSClearInFB(OpenGLTexture* tex);
GLuint LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key, const GPUPipeline::GraphicsConfig& plconfig);
GLuint CompileProgram(const GPUPipeline::GraphicsConfig& plconfig);
@ -115,9 +114,9 @@ public:
void SetActiveTexture(u32 slot);
void UnbindTexture(GLuint id);
void UnbindTexture(OpenGLTexture* tex);
void UnbindSSBO(GLuint id);
void UnbindSampler(GLuint id);
void UnbindFramebuffer(const OpenGLFramebuffer* fb);
void UnbindPipeline(const OpenGLPipeline* pl);
protected:
@ -145,6 +144,10 @@ private:
void SetSwapInterval();
void RenderBlankFrame();
s32 IsRenderTargetBound(const GPUTexture* tex) const;
static GLuint CreateFramebuffer(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds, u32 flags);
static void DestroyFramebuffer(GLuint fbo);
std::tuple<s32, s32, s32, s32> GetFlippedViewportScissor(const Common::Rectangle<s32>& rc) const;
void UpdateViewport();
void UpdateScissor();
@ -165,7 +168,6 @@ private:
void ApplyBlendState(GPUPipeline::BlendState bs);
std::unique_ptr<GL::Context> m_gl_context;
std::unique_ptr<OpenGLFramebuffer> m_window_framebuffer;
std::unique_ptr<OpenGLStreamBuffer> m_vertex_buffer;
std::unique_ptr<OpenGLStreamBuffer> m_index_buffer;
@ -175,6 +177,7 @@ private:
// TODO: pass in file instead of blob for pipeline cache
OpenGLPipeline::VertexArrayCache m_vao_cache;
OpenGLPipeline::ProgramCache m_program_cache;
GPUFramebufferManager<GLuint, CreateFramebuffer, DestroyFramebuffer> m_framebuffer_manager;
// VAO cache - fixed max as key
GPUPipeline::BlendState m_last_blend_state = {};
@ -193,7 +196,11 @@ private:
GLuint m_read_fbo = 0;
GLuint m_write_fbo = 0;
OpenGLFramebuffer* m_current_framebuffer = nullptr;
GLuint m_current_fbo = 0;
u32 m_num_current_render_targets = 0;
std::array<OpenGLTexture*, MAX_RENDER_TARGETS> m_current_render_targets = {};
OpenGLTexture* m_current_depth_target = nullptr;
OpenGLPipeline* m_current_pipeline = nullptr;
std::array<GLuint, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};