GPUDevice: Get rid of framebuffer abstraction

This commit is contained in:
Stenzek
2023-12-04 15:47:18 +10:00
parent a9ee2a34d8
commit 3b2c70cda5
47 changed files with 1404 additions and 1165 deletions

View File

@ -47,7 +47,7 @@ public:
virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) = 0;
virtual bool Apply(GPUTexture* input, GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width,
virtual bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) = 0;
protected: