GPUDevice: Get rid of framebuffer abstraction
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@ -47,7 +47,7 @@ public:
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virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) = 0;
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virtual bool Apply(GPUTexture* input, GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width,
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virtual bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) = 0;
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protected:
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