GPUDevice: Get rid of framebuffer abstraction

This commit is contained in:
Stenzek
2023-12-04 15:47:18 +10:00
parent a9ee2a34d8
commit 3b2c70cda5
47 changed files with 1404 additions and 1165 deletions

View File

@@ -25,6 +25,7 @@
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gpu_device.h" />
<ClInclude Include="gpu_framebuffer_manager.h" />
<ClInclude Include="gpu_shader_cache.h" />
<ClInclude Include="gpu_texture.h" />
<ClInclude Include="host.h" />
@@ -245,6 +246,19 @@
<Project>{ee054e08-3799-4a59-a422-18259c105ffd}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="metal_device.mm">
<ExcludedFromBuild>true</ExcludedFromBuild>
<FileType>Document</FileType>
</ClCompile>
<None Include="metal_shaders.metal">
<ExcludedFromBuild>true</ExcludedFromBuild>
</None>
<ClCompile Include="metal_stream_buffer.mm">
<ExcludedFromBuild>true</ExcludedFromBuild>
<FileType>Document</FileType>
</ClCompile>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{57F6206D-F264-4B07-BAF8-11B9BBE1F455}</ProjectGuid>
</PropertyGroup>