GPUDevice: Get rid of framebuffer abstraction
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@@ -25,6 +25,7 @@
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="gpu_device.h" />
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<ClInclude Include="gpu_framebuffer_manager.h" />
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<ClInclude Include="gpu_shader_cache.h" />
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<ClInclude Include="gpu_texture.h" />
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<ClInclude Include="host.h" />
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@@ -245,6 +246,19 @@
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<Project>{ee054e08-3799-4a59-a422-18259c105ffd}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="metal_device.mm">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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<FileType>Document</FileType>
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</ClCompile>
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<None Include="metal_shaders.metal">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</None>
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<ClCompile Include="metal_stream_buffer.mm">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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<FileType>Document</FileType>
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</ClCompile>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{57F6206D-F264-4B07-BAF8-11B9BBE1F455}</ProjectGuid>
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</PropertyGroup>
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