GPUDevice: Get rid of framebuffer abstraction

This commit is contained in:
Stenzek
2023-12-04 15:47:18 +10:00
parent a9ee2a34d8
commit 3b2c70cda5
47 changed files with 1404 additions and 1165 deletions

View File

@@ -70,6 +70,7 @@
<ClInclude Include="http_downloader_curl.h" />
<ClInclude Include="http_downloader_winhttp.h" />
<ClInclude Include="http_downloader.h" />
<ClInclude Include="gpu_framebuffer_manager.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />
@@ -149,10 +150,15 @@
<ClCompile Include="http_downloader_curl.cpp" />
<ClCompile Include="http_downloader_winhttp.cpp" />
<ClCompile Include="http_downloader.cpp" />
<ClCompile Include="metal_device.mm" />
<ClCompile Include="metal_stream_buffer.mm" />
</ItemGroup>
<ItemGroup>
<Filter Include="gl">
<UniqueIdentifier>{e637fc5b-2483-4a31-abc3-89a16d45c223}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="metal_shaders.metal" />
</ItemGroup>
</Project>