GPUDevice: Get rid of framebuffer abstraction
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@ -236,6 +236,10 @@ VULKAN_DEVICE_ENTRY_POINT(vkAcquireFullScreenExclusiveModeEXT, false)
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VULKAN_DEVICE_ENTRY_POINT(vkReleaseFullScreenExclusiveModeEXT, false)
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#endif
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// VK_KHR_dynamic_rendering
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VULKAN_DEVICE_ENTRY_POINT(vkCmdBeginRenderingKHR, false)
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VULKAN_DEVICE_ENTRY_POINT(vkCmdEndRenderingKHR, false)
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// VK_KHR_push_descriptor
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VULKAN_DEVICE_ENTRY_POINT(vkCmdPushDescriptorSetKHR, false)
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