GPUDevice: Get rid of framebuffer abstraction
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@ -488,8 +488,7 @@ bool VulkanSwapChain::CreateSwapChain()
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res = vkGetSwapchainImagesKHR(dev.GetVulkanDevice(), m_swap_chain, &image_count, images.data());
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Assert(res == VK_SUCCESS);
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VkRenderPass render_pass =
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dev.GetRenderPass(m_format, VK_FORMAT_UNDEFINED, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR);
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VkRenderPass render_pass = dev.GetSwapChainRenderPass(m_window_info.surface_format, VK_ATTACHMENT_LOAD_OP_CLEAR);
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if (render_pass == VK_NULL_HANDLE)
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return false;
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