GPUDevice: Get rid of framebuffer abstraction
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@ -40,6 +40,7 @@ public:
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ALWAYS_INLINE u32 GetImageCount() const { return static_cast<u32>(m_images.size()); }
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ALWAYS_INLINE VkFormat GetImageFormat() const { return m_format; }
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ALWAYS_INLINE VkImage GetCurrentImage() const { return m_images[m_current_image].image; }
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ALWAYS_INLINE VkImageView GetCurrentImageView() const { return m_images[m_current_image].view; }
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ALWAYS_INLINE VkFramebuffer GetCurrentFramebuffer() const { return m_images[m_current_image].framebuffer; }
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ALWAYS_INLINE VkSemaphore GetImageAvailableSemaphore() const
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{
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