PostProcessingShaderGen: Use ints instead of bools for options
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@ -161,9 +161,9 @@ void PostProcessingShaderGen::WriteUniformBuffer(std::stringstream& ss, const Po
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switch (option.type)
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{
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case PostProcessingShader::Option::Type::Bool:
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ss << " bool " << option.name << ";\n";
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ss << " int " << option.name << ";\n";
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for (u32 i = option.vector_size; i < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; i++)
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ss << " bool ubo_pad" << (pad_counter++) << ";\n";
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ss << " int ubo_pad" << (pad_counter++) << ";\n";
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break;
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case PostProcessingShader::Option::Type::Int:
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