PostProcessingShaderGen: Use ints instead of bools for options
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@ -925,7 +925,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(s32 final_left, s32 final_top,
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if (use_push_constants)
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{
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u8 buffer[PostProcessingShader::PUSH_CONSTANT_SIZE_THRESHOLD];
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Assert(pps.uniforms_size < sizeof(buffer));
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Assert(pps.uniforms_size <= sizeof(buffer));
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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buffer, texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width, texture_view_height,
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texture_width, texture_width, 0.0f);
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