ControllerInterface: Add XInput controller backend

This commit is contained in:
Connor McLaughlin
2020-08-22 16:44:06 +10:00
parent 62d0ec5584
commit 3c46f7b44c
18 changed files with 600 additions and 45 deletions

View File

@ -1,6 +1,7 @@
#include "controller_interface.h"
#include "common/assert.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/controller.h"
#include "core/system.h"
#include <cmath>
@ -79,3 +80,61 @@ bool ControllerInterface::BindControllerAxisToButton(int controller_index, int a
return false;
}
static constexpr std::array<const char*, static_cast<u32>(ControllerInterface::Backend::Count)> s_backend_names = {{
TRANSLATABLE("ControllerInterface", "None"),
#ifdef WITH_SDL2
TRANSLATABLE("ControllerInterface", "SDL"),
#endif
#ifdef WIN32
TRANSLATABLE("ControllerInterface", "XInput"),
#endif
}};
std::optional<ControllerInterface::Backend> ControllerInterface::ParseBackendName(const char* name)
{
for (u32 i = 0; i < static_cast<u32>(s_backend_names.size()); i++)
{
if (StringUtil::Strcasecmp(name, s_backend_names[i]) == 0)
return static_cast<Backend>(i);
}
return std::nullopt;
}
const char* ControllerInterface::GetBackendName(Backend type)
{
return s_backend_names[static_cast<u32>(type)];
}
ControllerInterface::Backend ControllerInterface::GetDefaultBackend()
{
#ifdef WITH_SDL2
return Backend::SDL;
#endif
#ifdef WIN32
return Backend::XInput;
#else
return Backend::None;
#endif
}
#ifdef WITH_SDL2
#include "sdl_controller_interface.h"
#endif
#ifdef WIN32
#include "xinput_controller_interface.h"
#endif
std::unique_ptr<ControllerInterface> ControllerInterface::Create(Backend type)
{
#ifdef WITH_SDL2
if (type == Backend::SDL)
return std::make_unique<SDLControllerInterface>();
#endif
#ifdef WIN32
if (type == Backend::XInput)
return std::make_unique<XInputControllerInterface>();
#endif
return {};
}