Achievements: Use retryable client error status code
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@ -307,7 +307,7 @@ void Achievements::DownloadImage(std::string url, std::string cache_filename)
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{
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auto callback = [cache_filename](s32 status_code, std::string content_type,
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Common::HTTPDownloader::Request::Data data) {
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if (status_code != Common::HTTPDownloader::HTTP_OK)
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if (status_code != Common::HTTPDownloader::HTTP_STATUS_OK)
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return;
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if (!FileSystem::WriteBinaryFile(cache_filename.c_str(), data.data(), data.size()))
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@ -616,7 +616,10 @@ void Achievements::ClientServerCall(const rc_api_request_t* request, rc_client_s
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Common::HTTPDownloader::Request::Callback hd_callback =
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[callback, callback_data](s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data) {
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rc_api_server_response_t rr;
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rr.http_status_code = status_code;
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rr.http_status_code = (status_code <= 0) ? (status_code == Common::HTTPDownloader::HTTP_STATUS_CANCELLED ?
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RC_API_SERVER_RESPONSE_CLIENT_ERROR :
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RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR) :
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status_code;
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rr.body_length = data.size();
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rr.body = reinterpret_cast<const char*>(data.data());
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@ -1169,7 +1169,7 @@ bool GameList::DownloadCovers(const std::vector<std::string>& url_templates, boo
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downloader->CreateRequest(
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std::move(url), [use_serial, &save_callback, entry_path = std::move(entry_path), filename = std::move(filename)](
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s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data) {
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if (status_code != Common::HTTPDownloader::HTTP_OK || data.empty())
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if (status_code != Common::HTTPDownloader::HTTP_STATUS_OK || data.empty())
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return;
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std::unique_lock lock(s_mutex);
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