GPU: Add adaptive and box downsampling modes
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@ -104,6 +104,7 @@ struct Settings
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bool gpu_true_color = true;
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bool gpu_scaled_dithering = false;
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GPUTextureFilter gpu_texture_filter = GPUTextureFilter::Nearest;
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GPUDownsampleMode gpu_downsample_mode = GPUDownsampleMode::Disabled;
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bool gpu_disable_interlacing = false;
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bool gpu_force_ntsc_timings = false;
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bool gpu_widescreen_hack = false;
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@ -285,6 +286,10 @@ struct Settings
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static const char* GetTextureFilterName(GPUTextureFilter filter);
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static const char* GetTextureFilterDisplayName(GPUTextureFilter filter);
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static std::optional<GPUDownsampleMode> ParseDownsampleModeName(const char* str);
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static const char* GetDownsampleModeName(GPUDownsampleMode mode);
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static const char* GetDownsampleModeDisplayName(GPUDownsampleMode mode);
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static std::optional<DisplayCropMode> ParseDisplayCropMode(const char* str);
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static const char* GetDisplayCropModeName(DisplayCropMode crop_mode);
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static const char* GetDisplayCropModeDisplayName(DisplayCropMode crop_mode);
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@ -312,6 +317,7 @@ struct Settings
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareOpenGL;
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#endif
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static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
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static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
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static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto;
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static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
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