Interface: Support loading filenames on command line

This commit is contained in:
Connor McLaughlin
2019-09-14 21:54:46 +10:00
parent 363d62e5c1
commit 3d6b8e485e
5 changed files with 41 additions and 27 deletions

View File

@ -153,28 +153,6 @@ TinyString SDLInterface::GetSaveStateFilename(u32 index)
return TinyString::FromFormat("savestate_%u.bin", index);
}
bool SDLInterface::InitializeSystem(const char* filename, s32 save_state_index /* = -1 */)
{
m_system = std::make_unique<System>(this);
if (!m_system->Initialize())
{
m_system.reset();
return false;
}
m_system->Reset();
if (save_state_index >= 0)
{
// Load the save state.
LoadState(GetSaveStateFilename(static_cast<u32>(save_state_index)));
}
// Resume execution.
m_running = true;
return true;
}
void SDLInterface::ReportMessage(const char* message)
{
AddOSDMessage(message, 3.0f);
@ -314,6 +292,7 @@ void SDLInterface::RenderDisplay()
glViewport(0, 0, m_window_width, m_window_height);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDepthMask(GL_FALSE);
m_display_program.Bind();
m_display_texture->Bind();