Log: Switch to enum class
Need to change the channel to a bitset too.. the string lookups are horribly slow, and conflict when one is a prefix of another.
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@ -13,7 +13,7 @@
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#include <algorithm>
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Log_SetChannel(D3D12StreamBuffer);
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LOG_CHANNEL(D3D12StreamBuffer);
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D3D12StreamBuffer::D3D12StreamBuffer() = default;
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