Qt: Create load/save state menus on demand

This commit is contained in:
Connor McLaughlin
2021-07-04 14:46:46 +10:00
parent 4ebca591fd
commit 3e7501c5c8
4 changed files with 56 additions and 40 deletions

View File

@ -782,11 +782,6 @@ void QtHostInterface::OnRunningGameChanged(const std::string& path, CDImage* ima
}
}
void QtHostInterface::OnSystemStateSaved(bool global, s32 slot)
{
emit stateSaved(QString::fromStdString(System::GetRunningCode()), global, slot);
}
void QtHostInterface::SetDefaultSettings(SettingsInterface& si)
{
CommonHostInterface::SetDefaultSettings(si);
@ -961,31 +956,26 @@ static QString FormatTimestampForSaveStateMenu(u64 timestamp)
return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat));
}
void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu)
void QtHostInterface::populateLoadStateMenu(const char* game_code, QMenu* menu)
{
auto add_slot = [this, game_code, load_menu, save_menu](const QString& title, const QString& empty_title, bool global,
s32 slot) {
auto add_slot = [this, game_code, menu](const QString& title, const QString& empty_title, bool global, s32 slot) {
std::optional<SaveStateInfo> ssi = GetSaveStateInfo(global ? nullptr : game_code, slot);
const QString menu_title =
ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
QAction* load_action = load_menu->addAction(menu_title);
QAction* load_action = menu->addAction(menu_title);
load_action->setEnabled(ssi.has_value());
if (ssi.has_value())
{
const QString path(QString::fromStdString(ssi->path));
connect(load_action, &QAction::triggered, [this, path]() { loadState(path); });
}
QAction* save_action = save_menu->addAction(menu_title);
connect(save_action, &QAction::triggered, [this, global, slot]() { saveState(global, slot); });
};
load_menu->clear();
save_menu->clear();
menu->clear();
connect(load_menu->addAction(tr("Load From File...")), &QAction::triggered, [this]() {
connect(menu->addAction(tr("Load From File...")), &QAction::triggered, [this]() {
const QString path(
QFileDialog::getOpenFileName(m_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
if (path.isEmpty())
@ -993,12 +983,38 @@ void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_
loadState(path);
});
QAction* load_from_state = load_menu->addAction(tr("Undo Load State"));
QAction* load_from_state = menu->addAction(tr("Undo Load State"));
load_from_state->setEnabled(CanUndoLoadState());
connect(load_from_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
load_menu->addSeparator();
menu->addSeparator();
connect(save_menu->addAction(tr("Save To File...")), &QAction::triggered, [this]() {
if (game_code && std::strlen(game_code) > 0)
{
for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), false, static_cast<s32>(slot));
menu->addSeparator();
}
for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), true, static_cast<s32>(slot));
}
void QtHostInterface::populateSaveStateMenu(const char* game_code, QMenu* menu)
{
auto add_slot = [this, game_code, menu](const QString& title, const QString& empty_title, bool global, s32 slot) {
std::optional<SaveStateInfo> ssi = GetSaveStateInfo(global ? nullptr : game_code, slot);
const QString menu_title =
ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
QAction* save_action = menu->addAction(menu_title);
connect(save_action, &QAction::triggered, [this, global, slot]() { saveState(global, slot); });
};
menu->clear();
connect(menu->addAction(tr("Save To File...")), &QAction::triggered, [this]() {
if (!System::IsValid())
return;
@ -1009,15 +1025,14 @@ void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_
SaveState(path.toUtf8().constData());
});
save_menu->addSeparator();
menu->addSeparator();
if (game_code && std::strlen(game_code) > 0)
{
for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), false, static_cast<s32>(slot));
load_menu->addSeparator();
save_menu->addSeparator();
menu->addSeparator();
}
for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)