Qt: Create load/save state menus on demand
This commit is contained in:
@@ -91,7 +91,8 @@ public:
|
||||
void setMainWindow(MainWindow* window);
|
||||
HostDisplay* createHostDisplay();
|
||||
|
||||
void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
|
||||
void populateLoadStateMenu(const char* game_code, QMenu* menu);
|
||||
void populateSaveStateMenu(const char* game_code, QMenu* menu);
|
||||
|
||||
/// Fills menu with save state info and handlers.
|
||||
void populateGameListContextMenu(const GameListEntry* entry, QWidget* parent_window, QMenu* menu);
|
||||
@@ -130,7 +131,6 @@ Q_SIGNALS:
|
||||
void emulationStarted();
|
||||
void emulationStopped();
|
||||
void emulationPaused(bool paused);
|
||||
void stateSaved(const QString& game_code, bool global, qint32 slot);
|
||||
void gameListRefreshed();
|
||||
QtDisplayWidget* createDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
|
||||
QtDisplayWidget* updateDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
|
||||
@@ -211,7 +211,6 @@ protected:
|
||||
void OnSystemPerformanceCountersUpdated() override;
|
||||
void OnRunningGameChanged(const std::string& path, CDImage* image, const std::string& game_code,
|
||||
const std::string& game_title) override;
|
||||
void OnSystemStateSaved(bool global, s32 slot) override;
|
||||
|
||||
void SetDefaultSettings(SettingsInterface& si) override;
|
||||
void ApplySettings(bool display_osd_messages) override;
|
||||
|
||||
Reference in New Issue
Block a user