NoGUI: Move DRM display to GL context
We don't use it for Vulkan.
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@ -109,7 +109,7 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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#endif
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#if defined(USE_GBM)
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if (wi.type == WindowInfo::Type::DRM)
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if (wi.type == WindowInfo::Type::Display)
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context = ContextEGLGBM::Create(wi, versions_to_try, num_versions_to_try);
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#endif
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