AudioStream: Rewrite and integrate expander
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@ -4987,11 +4987,6 @@ void FullscreenUI::DrawAudioSettingsPage()
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FSUI_CSTR("The audio backend determines how frames produced by the emulator are submitted to the host."), "Audio",
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"Backend", AudioStream::DEFAULT_BACKEND, &AudioStream::ParseBackendName, &AudioStream::GetBackendName,
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&AudioStream::GetBackendDisplayName, AudioBackend::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Expansion Mode"),
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FSUI_CSTR("Determines how audio is expanded from stereo to surround for supported games."), "Audio",
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"ExpansionMode", AudioStreamParameters::DEFAULT_EXPANSION_MODE, &AudioStream::ParseExpansionMode,
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&AudioStream::GetExpansionModeName, &AudioStream::GetExpansionModeDisplayName,
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AudioExpansionMode::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Stretch Mode"),
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FSUI_CSTR("Determines quality of audio when not running at 100% speed."), "Audio", "StretchMode",
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AudioStreamParameters::DEFAULT_STRETCH_MODE, &AudioStream::ParseStretchMode,
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@ -7341,7 +7336,6 @@ TRANSLATE_NOOP("FullscreenUI", "Depth Clear Threshold");
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TRANSLATE_NOOP("FullscreenUI", "Desktop Mode");
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TRANSLATE_NOOP("FullscreenUI", "Details");
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TRANSLATE_NOOP("FullscreenUI", "Details unavailable for game not scanned in game list.");
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TRANSLATE_NOOP("FullscreenUI", "Determines how audio is expanded from stereo to surround for supported games.");
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TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitor are.");
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TRANSLATE_NOOP("FullscreenUI", "Determines how much latency there is between the audio being picked up by the host API, and played through speakers.");
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TRANSLATE_NOOP("FullscreenUI", "Determines how much of the area typically not visible on a consumer TV set to crop/hide.");
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@ -7419,7 +7413,6 @@ TRANSLATE_NOOP("FullscreenUI", "Exit And Save State");
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TRANSLATE_NOOP("FullscreenUI", "Exit DuckStation");
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TRANSLATE_NOOP("FullscreenUI", "Exit Without Saving");
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TRANSLATE_NOOP("FullscreenUI", "Exits Big Picture mode, returning to the desktop interface.");
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TRANSLATE_NOOP("FullscreenUI", "Expansion Mode");
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TRANSLATE_NOOP("FullscreenUI", "FMV Chroma Smoothing");
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TRANSLATE_NOOP("FullscreenUI", "Failed to copy text to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Failed to delete save state.");
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@ -19,7 +19,6 @@ class Error;
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class SettingsInterface;
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struct WindowInfo;
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enum class AudioBackend : u8;
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enum class AudioExpansionMode : u8;
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enum class AudioStretchMode : u8;
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enum class RenderAPI : u32;
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class AudioStream;
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@ -469,9 +469,8 @@ void SPU::Initialize()
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void SPU::CreateOutputStream()
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{
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INFO_LOG("Creating '{}' audio stream, sample rate = {}, expansion = {}, buffer = {}, latency = {}{}, stretching = {}",
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INFO_LOG("Creating '{}' audio stream, sample rate = {}, buffer = {}, latency = {}{}, stretching = {}",
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AudioStream::GetBackendName(g_settings.audio_backend), static_cast<u32>(SAMPLE_RATE),
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AudioStream::GetExpansionModeName(g_settings.audio_stream_parameters.expansion_mode),
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g_settings.audio_stream_parameters.buffer_ms, g_settings.audio_stream_parameters.output_latency_ms,
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g_settings.audio_stream_parameters.output_latency_minimal ? " (or minimal)" : "",
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AudioStream::GetStretchModeName(g_settings.audio_stream_parameters.stretch_mode));
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