FileSystem: Remove unnecessary checks
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@ -1550,10 +1550,6 @@ static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path,
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bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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// clear result array
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if (!(flags & FILESYSTEM_FIND_KEEP_ARRAY))
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results->clear();
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@ -1605,10 +1601,6 @@ static void TranslateStat64(struct stat* st, const struct _stat64& st64)
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bool FileSystem::StatFile(const char* path, struct stat* st)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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// convert to wide string
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const std::wstring wpath = GetWin32Path(path);
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if (wpath.empty())
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@ -1638,10 +1630,6 @@ bool FileSystem::StatFile(std::FILE* fp, struct stat* st)
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bool FileSystem::StatFile(const char* path, FILESYSTEM_STAT_DATA* sd)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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// convert to wide string
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const std::wstring wpath = GetWin32Path(path);
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if (wpath.empty())
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@ -1716,49 +1704,50 @@ bool FileSystem::StatFile(std::FILE* fp, FILESYSTEM_STAT_DATA* sd)
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bool FileSystem::FileExists(const char* path)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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// convert to wide string
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const std::wstring wpath = GetWin32Path(path);
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if (wpath.empty())
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return false;
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// determine attributes for the path. if it's a directory, things have to be handled differently..
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DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
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const DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
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if (fileAttributes == INVALID_FILE_ATTRIBUTES)
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return false;
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if (fileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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return false;
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else
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return true;
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return ((fileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0);
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}
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bool FileSystem::DirectoryExists(const char* path)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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// convert to wide string
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const std::wstring wpath = GetWin32Path(path);
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if (wpath.empty())
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return false;
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// determine attributes for the path. if it's a directory, things have to be handled differently..
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DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
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const DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
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if (fileAttributes == INVALID_FILE_ATTRIBUTES)
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return false;
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if (fileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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return true;
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else
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return false;
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return ((fileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0);
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}
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bool FileSystem::DirectoryIsEmpty(const char* path)
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bool FileSystem::IsRealDirectory(const char* path)
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{
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// convert to wide string
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const std::wstring wpath = GetWin32Path(path);
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if (wpath.empty())
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return false;
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// determine attributes for the path. if it's a directory, things have to be handled differently..
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const DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
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if (fileAttributes == INVALID_FILE_ATTRIBUTES)
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return false;
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return ((fileAttributes & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_REPARSE_POINT)) != FILE_ATTRIBUTE_DIRECTORY);
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}
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bool FileSystem::IsDirectoryEmpty(const char* path)
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{
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std::wstring wpath = GetWin32Path(path);
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wpath += L"\\*";
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@ -1865,12 +1854,6 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive, Error* error)
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bool FileSystem::DeleteFile(const char* path, Error* error)
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{
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if (path[0] == '\0')
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{
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Error::SetStringView(error, "Path is empty.");
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return false;
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}
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const std::wstring wpath = GetWin32Path(path);
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const DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
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if (fileAttributes == INVALID_FILE_ATTRIBUTES || fileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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@ -2128,10 +2111,6 @@ static u32 RecursiveFindFiles(const char* OriginPath, const char* ParentPath, co
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bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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// clear result array
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if (!(flags & FILESYSTEM_FIND_KEEP_ARRAY))
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results->clear();
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@ -2182,10 +2161,6 @@ bool FileSystem::StatFile(std::FILE* fp, struct stat* st)
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bool FileSystem::StatFile(const char* path, FILESYSTEM_STAT_DATA* sd)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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// stat file
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struct stat sysStatData;
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if (stat(path, &sysStatData) < 0)
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@ -2223,10 +2198,6 @@ bool FileSystem::StatFile(std::FILE* fp, FILESYSTEM_STAT_DATA* sd)
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bool FileSystem::FileExists(const char* path)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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struct stat sysStatData;
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if (stat(path, &sysStatData) < 0)
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return false;
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@ -2239,22 +2210,23 @@ bool FileSystem::FileExists(const char* path)
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bool FileSystem::DirectoryExists(const char* path)
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{
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// has a path
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if (path[0] == '\0')
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return false;
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// stat file
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struct stat sysStatData;
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if (stat(path, &sysStatData) < 0)
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return false;
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if (S_ISDIR(sysStatData.st_mode))
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return true;
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else
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return false;
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return S_ISDIR(sysStatData.st_mode);
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}
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bool FileSystem::DirectoryIsEmpty(const char* path)
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bool FileSystem::IsRealDirectory(const char* path)
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{
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struct stat sysStatData;
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if (stat(path, &sysStatData) < 0)
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return false;
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return (S_ISDIR(sysStatData.st_mode) && !S_ISLNK(sysStatData.st_mode));
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}
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bool FileSystem::IsDirectoryEmpty(const char* path)
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{
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DIR* pDir = opendir(path);
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if (pDir == nullptr)
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@ -2358,12 +2330,6 @@ bool FileSystem::CreateDirectory(const char* path, bool recursive, Error* error)
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bool FileSystem::DeleteFile(const char* path, Error* error)
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{
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if (path[0] == '\0')
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{
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Error::SetStringView(error, "Path is empty.");
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return false;
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}
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struct stat sysStatData;
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if (stat(path, &sysStatData) != 0 || S_ISDIR(sysStatData.st_mode))
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{
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@ -2382,12 +2348,6 @@ bool FileSystem::DeleteFile(const char* path, Error* error)
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bool FileSystem::RenamePath(const char* old_path, const char* new_path, Error* error)
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{
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if (old_path[0] == '\0' || new_path[0] == '\0')
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{
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Error::SetStringView(error, "Path is empty.");
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return false;
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}
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if (rename(old_path, new_path) != 0)
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{
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const int err = errno;
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@ -2400,9 +2360,6 @@ bool FileSystem::RenamePath(const char* old_path, const char* new_path, Error* e
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bool FileSystem::DeleteDirectory(const char* path)
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{
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if (path[0] == '\0')
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return false;
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struct stat sysStatData;
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if (stat(path, &sysStatData) != 0 || !S_ISDIR(sysStatData.st_mode))
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return false;
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