GPU: Add base functionality for GL streaming buffers
This commit is contained in:
@ -49,9 +49,9 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command
|
||||
case Primitive::Polygon:
|
||||
{
|
||||
// if we're drawing quads, we need to create a degenerate triangle to restart the triangle strip
|
||||
bool restart_strip = (rc.quad_polygon && !m_batch.vertices.empty());
|
||||
bool restart_strip = (rc.quad_polygon && !IsFlushed());
|
||||
if (restart_strip)
|
||||
m_batch.vertices.push_back(m_batch.vertices.back());
|
||||
AddDuplicateVertex();
|
||||
|
||||
const u32 first_color = rc.color_for_first_vertex;
|
||||
const bool shaded = rc.shading_enable;
|
||||
@ -60,28 +60,15 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command
|
||||
u32 buffer_pos = 1;
|
||||
for (u32 i = 0; i < num_vertices; i++)
|
||||
{
|
||||
HWVertex hw_vert;
|
||||
hw_vert.color = (shaded && i > 0) ? (command_ptr[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
|
||||
const u32 color = (shaded && i > 0) ? (command_ptr[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
const VertexPosition vp{command_ptr[buffer_pos++]};
|
||||
hw_vert.x = vp.x;
|
||||
hw_vert.y = vp.y;
|
||||
hw_vert.texpage = texpage;
|
||||
const u16 packed_texcoord = textured ? Truncate16(command_ptr[buffer_pos++]) : 0;
|
||||
|
||||
if (textured)
|
||||
{
|
||||
const auto [texcoord_x, texcoord_y] = UnpackTexcoord(Truncate16(command_ptr[buffer_pos++]));
|
||||
hw_vert.texcoord = HWVertex::PackTexcoord(texcoord_x, texcoord_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
hw_vert.texcoord = 0;
|
||||
}
|
||||
(m_batch_current_vertex_ptr++)->Set(vp.x, vp.y, color, texpage, packed_texcoord);
|
||||
|
||||
m_batch.vertices.push_back(hw_vert);
|
||||
if (restart_strip)
|
||||
{
|
||||
m_batch.vertices.push_back(m_batch.vertices.back());
|
||||
AddDuplicateVertex();
|
||||
restart_strip = false;
|
||||
}
|
||||
}
|
||||
@ -91,9 +78,9 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command
|
||||
case Primitive::Rectangle:
|
||||
{
|
||||
// if we're drawing quads, we need to create a degenerate triangle to restart the triangle strip
|
||||
const bool restart_strip = !m_batch.vertices.empty();
|
||||
const bool restart_strip = !IsFlushed();
|
||||
if (restart_strip)
|
||||
m_batch.vertices.push_back(m_batch.vertices.back());
|
||||
AddDuplicateVertex();
|
||||
|
||||
u32 buffer_pos = 1;
|
||||
const u32 color = rc.color_for_first_vertex;
|
||||
@ -132,16 +119,13 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command
|
||||
const u16 tex_right = tex_left + static_cast<u16>(rectangle_width);
|
||||
const u16 tex_bottom = tex_top + static_cast<u16>(rectangle_height);
|
||||
|
||||
m_batch.vertices.push_back(
|
||||
HWVertex{pos_left, pos_top, color, texpage, HWVertex::PackTexcoord(tex_left, tex_top)});
|
||||
(m_batch_current_vertex_ptr++)->Set(pos_left, pos_top, color, texpage, tex_left, tex_top);
|
||||
if (restart_strip)
|
||||
m_batch.vertices.push_back(m_batch.vertices.back());
|
||||
m_batch.vertices.push_back(
|
||||
HWVertex{pos_right, pos_top, color, texpage, HWVertex::PackTexcoord(tex_right, tex_top)});
|
||||
m_batch.vertices.push_back(
|
||||
HWVertex{pos_left, pos_bottom, color, texpage, HWVertex::PackTexcoord(tex_left, tex_bottom)});
|
||||
m_batch.vertices.push_back(
|
||||
HWVertex{pos_right, pos_bottom, color, texpage, HWVertex::PackTexcoord(tex_right, tex_bottom)});
|
||||
AddDuplicateVertex();
|
||||
|
||||
(m_batch_current_vertex_ptr++)->Set(pos_right, pos_top, color, texpage, tex_right, tex_top);
|
||||
(m_batch_current_vertex_ptr++)->Set(pos_left, pos_bottom, color, texpage, tex_left, tex_bottom);
|
||||
(m_batch_current_vertex_ptr++)->Set(pos_right, pos_bottom, color, texpage, tex_right, tex_bottom);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -155,7 +139,7 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command
|
||||
{
|
||||
const u32 color = (shaded && i > 0) ? (command_ptr[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
|
||||
const VertexPosition vp{command_ptr[buffer_pos++]};
|
||||
m_batch.vertices.push_back(HWVertex{vp.x.GetValue(), vp.y.GetValue(), color});
|
||||
(m_batch_current_vertex_ptr++)->Set(vp.x, vp.y, color, 0, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -166,6 +150,12 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices, const u32* command
|
||||
}
|
||||
}
|
||||
|
||||
void GPU_HW::AddDuplicateVertex()
|
||||
{
|
||||
std::memcpy(m_batch_current_vertex_ptr, m_batch_current_vertex_ptr - 1, sizeof(HWVertex));
|
||||
m_batch_current_vertex_ptr++;
|
||||
}
|
||||
|
||||
void GPU_HW::CalcScissorRect(int* left, int* top, int* right, int* bottom)
|
||||
{
|
||||
*left = m_drawing_area.left * m_resolution_scale;
|
||||
@ -567,8 +557,6 @@ GPU_HW::HWPrimitive GPU_HW::GetPrimitiveForCommand(RenderCommand rc)
|
||||
return HWPrimitive::Triangles;
|
||||
}
|
||||
|
||||
void GPU_HW::InvalidateVRAMReadCache() {}
|
||||
|
||||
void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
|
||||
{
|
||||
TextureMode texture_mode;
|
||||
@ -612,10 +600,10 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
|
||||
rc.transparency_enable ? m_render_state.transparency_mode : TransparencyMode::Disabled;
|
||||
const HWPrimitive rc_primitive = GetPrimitiveForCommand(rc);
|
||||
const bool dithering_enable = (!m_true_color && rc.IsDitheringEnabled()) ? m_GPUSTAT.dither_enable : false;
|
||||
const u32 max_added_vertices = num_vertices + 2;
|
||||
if (!IsFlushed())
|
||||
{
|
||||
const u32 max_added_vertices = num_vertices + 2;
|
||||
const bool buffer_overflow = (m_batch.vertices.size() + max_added_vertices) >= MAX_BATCH_VERTEX_COUNT;
|
||||
const bool buffer_overflow = GetBatchVertexSpace() < max_added_vertices;
|
||||
if (buffer_overflow || rc_primitive == HWPrimitive::LineStrip || m_batch.texture_mode != texture_mode ||
|
||||
m_batch.transparency_mode != transparency_mode || m_batch.primitive != rc_primitive ||
|
||||
dithering_enable != m_batch.dithering || m_render_state.IsTexturePageChanged() ||
|
||||
@ -625,6 +613,10 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
|
||||
}
|
||||
}
|
||||
|
||||
// map buffer if it's not already done
|
||||
if (!m_batch_current_vertex_ptr)
|
||||
MapBatchVertexPointer(max_added_vertices);
|
||||
|
||||
// update state
|
||||
m_batch.primitive = rc_primitive;
|
||||
m_batch.texture_mode = texture_mode;
|
||||
|
||||
Reference in New Issue
Block a user