GPU: Make VRAM a global object
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@ -222,8 +222,6 @@ private:
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std::unique_ptr<GPUTextureBuffer> m_vram_upload_buffer;
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std::unique_ptr<GPUTexture> m_vram_write_texture;
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FixedHeapArray<u16, VRAM_WIDTH * VRAM_HEIGHT> m_vram_shadow;
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std::unique_ptr<GPU_SW_Backend> m_sw_renderer;
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BatchVertex* m_batch_start_vertex_ptr = nullptr;
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