GPU: Make VRAM a global object
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@ -14,12 +14,12 @@ public:
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~GPU_SW_Backend() override;
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bool Initialize(bool force_thread) override;
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void Reset(bool clear_vram) override;
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void Reset() override;
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ALWAYS_INLINE_RELEASE u16 GetPixel(const u32 x, const u32 y) const { return m_vram[VRAM_WIDTH * y + x]; }
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ALWAYS_INLINE_RELEASE const u16* GetPixelPtr(const u32 x, const u32 y) const { return &m_vram[VRAM_WIDTH * y + x]; }
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ALWAYS_INLINE_RELEASE u16* GetPixelPtr(const u32 x, const u32 y) { return &m_vram[VRAM_WIDTH * y + x]; }
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ALWAYS_INLINE_RELEASE void SetPixel(const u32 x, const u32 y, const u16 value) { m_vram[VRAM_WIDTH * y + x] = value; }
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ALWAYS_INLINE_RELEASE u16 GetPixel(const u32 x, const u32 y) const { return g_vram[VRAM_WIDTH * y + x]; }
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ALWAYS_INLINE_RELEASE const u16* GetPixelPtr(const u32 x, const u32 y) const { return &g_vram[VRAM_WIDTH * y + x]; }
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ALWAYS_INLINE_RELEASE u16* GetPixelPtr(const u32 x, const u32 y) { return &g_vram[VRAM_WIDTH * y + x]; }
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ALWAYS_INLINE_RELEASE void SetPixel(const u32 x, const u32 y, const u16 value) { g_vram[VRAM_WIDTH * y + x] = value; }
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// this is actually (31 * 255) >> 4) == 494, but to simplify addressing we use the next power of two (512)
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static constexpr u32 DITHER_LUT_SIZE = 512;
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@ -165,6 +165,4 @@ protected:
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const GPUBackendDrawLineCommand::Vertex* p0,
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const GPUBackendDrawLineCommand::Vertex* p1);
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DrawLineFunction GetDrawLineFunction(bool shading_enable, bool transparency_enable, bool dithering_enable);
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std::array<u16, VRAM_WIDTH * VRAM_HEIGHT> m_vram;
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};
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