GPU: Use texture buffer/fragment shader for VRAM writes
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@@ -123,6 +123,7 @@ protected:
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std::string GenerateScreenQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
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std::string GenerateVRAMWriteFragmentShader();
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HWBatchConfig m_batch = {};
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