HostDisplay: Implement exclusive fullscreen for D3D11 renderer

This commit is contained in:
Connor McLaughlin
2020-11-02 00:38:54 +10:00
parent 858f39827d
commit 414bc30f24
19 changed files with 355 additions and 50 deletions

View File

@ -177,6 +177,9 @@ public:
/// Reloads post processing shaders with the current configuration.
void ReloadPostProcessingShaders();
/// Parses a fullscreen mode into its components (width * height @ refresh hz)
static bool ParseFullscreenMode(const std::string_view& mode, u32* width, u32* height, float* refresh_rate);
protected:
enum : u32
{