HostDisplay: Implement exclusive fullscreen for D3D11 renderer
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@ -177,6 +177,9 @@ public:
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/// Reloads post processing shaders with the current configuration.
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void ReloadPostProcessingShaders();
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/// Parses a fullscreen mode into its components (width * height @ refresh hz)
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static bool ParseFullscreenMode(const std::string_view& mode, u32* width, u32* height, float* refresh_rate);
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protected:
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enum : u32
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{
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