HostDisplay: Implement exclusive fullscreen for D3D11 renderer

This commit is contained in:
Connor McLaughlin
2020-11-02 00:38:54 +10:00
parent 858f39827d
commit 414bc30f24
19 changed files with 355 additions and 50 deletions

View File

@ -315,6 +315,16 @@ void OpenGLHostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_
#endif
}
bool OpenGLHostDisplay::IsFullscreen()
{
return false;
}
bool OpenGLHostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate)
{
return false;
}
void OpenGLHostDisplay::DestroyRenderSurface()
{
if (!m_gl_context)