HostDisplay: Implement exclusive fullscreen for D3D11 renderer
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@ -315,6 +315,16 @@ void OpenGLHostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_
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#endif
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}
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bool OpenGLHostDisplay::IsFullscreen()
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{
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return false;
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}
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bool OpenGLHostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate)
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{
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return false;
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}
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void OpenGLHostDisplay::DestroyRenderSurface()
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{
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if (!m_gl_context)
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