HostDisplay: Implement exclusive fullscreen for D3D11 renderer
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@ -41,6 +41,8 @@ public:
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virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
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virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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virtual bool IsFullscreen() override;
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virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
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virtual void DestroyRenderSurface() override;
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virtual bool SetPostProcessingChain(const std::string_view& config) override;
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