DMA: Better enforce CPU runtime during linked list
and get rid of the hack for Newman Haas.
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@ -47,7 +47,7 @@ static constexpr PhysicalMemoryAddress LINKED_LIST_TERMINATOR = UINT32_C(0x00FFF
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static constexpr TickCount LINKED_LIST_HEADER_READ_TICKS = 10;
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static constexpr TickCount LINKED_LIST_BLOCK_SETUP_TICKS = 5;
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static constexpr TickCount HALT_TICKS_WHEN_TRANSMITTING_PAD = 100;
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static constexpr TickCount SLICE_SIZE_WHEN_TRANSMITTING_PAD = 10;
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struct ChannelState
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{
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@ -194,7 +194,7 @@ static TickCount TransferDeviceToMemory(u32 address, u32 increment, u32 word_cou
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template<Channel channel>
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static TickCount TransferMemoryToDevice(u32 address, u32 increment, u32 word_count);
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static TickCount GetMaxSliceTicks();
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// configuration
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static TickCount s_max_slice_ticks = 1000;
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@ -543,6 +543,17 @@ ALWAYS_INLINE_RELEASE void DMA::CompleteTransfer(Channel channel, ChannelState&
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}
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}
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TickCount DMA::GetMaxSliceTicks()
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{
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const TickCount max = Pad::IsTransmitting() ? SLICE_SIZE_WHEN_TRANSMITTING_PAD : s_max_slice_ticks;
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if (!TimingEvents::IsRunningEvents())
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return max;
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const u32 current_ticks = TimingEvents::GetGlobalTickCounter();
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const u32 max_ticks = TimingEvents::GetEventRunTickCounter() + static_cast<u32>(max);
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return std::clamp(static_cast<TickCount>(max_ticks - current_ticks), 0, max);
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}
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template<DMA::Channel channel>
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bool DMA::TransferChannel()
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{
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@ -586,35 +597,13 @@ bool DMA::TransferChannel()
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return true;
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}
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if constexpr (channel == Channel::GPU)
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{
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// Plenty of games seem to suffer from this issue where they have a linked list DMA going while polling the
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// controller. Having a large slice size causes the serial transfer to complete before the silly busy wait
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// in the BIOS poll routine returns, resulting in it thinking that the controller is disconnected. Some games
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// are very sensitive to this (e.g. Newman Haas Racing), to the point that even using a slice size of 1 is
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// insufficient for avoiding the race, probably due to the linked list layout.
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//
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// Therefore, without major refactoring to ensure the CPU runs every DMA block, and the associated performance
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// penalty, we just halt the DMA until the serial transfers have completed. To reduce the chances of this
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// significantly affecting timing, we add accumulate the ticks that have been "lost", and allow them to be
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// "used up" when the transfer does happen.
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//
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if (Pad::IsTransmitting())
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{
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Log_DebugFmt("DMA transfer while transmitting pad - {} ticks are buffered", -s_halt_ticks_remaining);
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if (!s_unhalt_event->IsActive())
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s_unhalt_event->SetIntervalAndSchedule(HALT_TICKS_WHEN_TRANSMITTING_PAD);
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return false;
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}
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}
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Log_DebugFmt("DMA[{}]: Copying linked list starting at 0x{:08X} to device", channel, current_address);
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// Prove to the compiler that nothing's going to modify these.
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const u8* const ram_ptr = Bus::g_ram;
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const u32 mask = Bus::g_ram_mask;
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const TickCount slice_ticks = s_max_slice_ticks + -s_halt_ticks_remaining;
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const TickCount slice_ticks = GetMaxSliceTicks();
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TickCount remaining_ticks = slice_ticks;
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while (cs.request && remaining_ticks > 0)
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{
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@ -658,9 +647,6 @@ bool DMA::TransferChannel()
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cs.base_address = current_address;
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if (cs.request)
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{
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// don't actually delay the transfer for the buffered ticks, this variable is dual-purposed.
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s_halt_ticks_remaining = std::max(s_halt_ticks_remaining, 0);
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// stall the transfer for a bit if we ran for too long
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HaltTransfer(s_halt_ticks);
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return false;
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@ -681,7 +667,7 @@ bool DMA::TransferChannel()
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const u32 block_size = cs.block_control.request.GetBlockSize();
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u32 blocks_remaining = cs.block_control.request.GetBlockCount();
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TickCount ticks_remaining = s_max_slice_ticks;
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TickCount ticks_remaining = GetMaxSliceTicks();
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if (copy_to_device)
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{
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