Remove libretro core - core will now be maintained by libretro
libretro have agreed to take over maintenance of the core. Please see their fork at https://github.com/libretro/duckstation if you wish to continue to use it.
This commit is contained in:
@@ -1,6 +1,24 @@
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add_library(frontend-common
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common_host_interface.cpp
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common_host_interface.h
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controller_interface.cpp
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controller_interface.h
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cubeb_audio_stream.cpp
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cubeb_audio_stream.h
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game_list.cpp
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game_list.h
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game_settings.cpp
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game_settings.h
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icon.cpp
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icon.h
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ini_settings_interface.cpp
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ini_settings_interface.h
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imgui_impl_opengl3.cpp
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imgui_impl_opengl3.h
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imgui_impl_vulkan.cpp
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imgui_impl_vulkan.h
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imgui_styles.cpp
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imgui_styles.h
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opengl_host_display.cpp
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opengl_host_display.h
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postprocessing_chain.cpp
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@@ -9,97 +27,55 @@ add_library(frontend-common
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postprocessing_shader.h
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postprocessing_shadergen.cpp
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postprocessing_shadergen.h
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save_state_selector_ui.cpp
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save_state_selector_ui.h
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vulkan_host_display.cpp
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vulkan_host_display.h
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)
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target_link_libraries(frontend-common PUBLIC core common glad vulkan-loader)
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target_compile_definitions(frontend-common PRIVATE "WITH_IMGUI=1")
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target_link_libraries(frontend-common PUBLIC core common glad vulkan-loader cubeb imgui simpleini tinyxml2 scmversion)
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if(WIN32)
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target_sources(frontend-common PRIVATE
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d3d11_host_display.cpp
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d3d11_host_display.h
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dinput_controller_interface.cpp
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dinput_controller_interface.h
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imgui_impl_dx11.cpp
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imgui_impl_dx11.h
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xinput_controller_interface.cpp
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xinput_controller_interface.h
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)
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target_link_libraries(frontend-common PRIVATE d3d11.lib dxgi.lib)
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endif()
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if(NOT BUILD_LIBRETRO_CORE)
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target_sources(frontend-common PRIVATE
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imgui_impl_opengl3.h
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imgui_impl_opengl3.cpp
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)
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target_sources(frontend-common PRIVATE
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imgui_impl_vulkan.h
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imgui_impl_vulkan.cpp
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if(SDL2_FOUND)
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target_sources(frontend-common PRIVATE
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sdl_audio_stream.cpp
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sdl_audio_stream.h
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sdl_controller_interface.cpp
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sdl_controller_interface.h
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sdl_initializer.cpp
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sdl_initializer.h
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)
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target_compile_definitions(frontend-common PUBLIC "WITH_SDL2=1")
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target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES})
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# Copy bundled SDL2 to output on Windows.
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if(WIN32)
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target_sources(frontend-common PRIVATE
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imgui_impl_dx11.h
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imgui_impl_dx11.cpp
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)
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll")
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endif()
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target_sources(frontend-common PRIVATE
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common_host_interface.cpp
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common_host_interface.h
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controller_interface.cpp
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controller_interface.h
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cubeb_audio_stream.cpp
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cubeb_audio_stream.h
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game_list.cpp
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game_list.h
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icon.cpp
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icon.h
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imgui_styles.cpp
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imgui_styles.h
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ini_settings_interface.cpp
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ini_settings_interface.h
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save_state_selector_ui.cpp
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save_state_selector_ui.h
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)
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if(WIN32)
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target_sources(frontend-common PRIVATE
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dinput_controller_interface.cpp
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dinput_controller_interface.h
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xinput_controller_interface.cpp
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xinput_controller_interface.h
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)
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endif()
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target_compile_definitions(frontend-common PRIVATE "WITH_IMGUI=1")
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target_link_libraries(frontend-common PUBLIC cubeb imgui simpleini tinyxml2 scmversion)
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if(SDL2_FOUND)
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target_sources(frontend-common PRIVATE
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sdl_audio_stream.cpp
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sdl_audio_stream.h
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sdl_controller_interface.cpp
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sdl_controller_interface.h
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sdl_initializer.cpp
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sdl_initializer.h
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)
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target_compile_definitions(frontend-common PUBLIC "WITH_SDL2=1")
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target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES})
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# Copy bundled SDL2 to output on Windows.
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if(WIN32)
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll")
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endif()
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endif()
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if(ENABLE_DISCORD_PRESENCE AND NOT BUILD_LIBRETRO_CORE)
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target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
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target_link_libraries(frontend-common PRIVATE discord-rpc)
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endif()
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# Copy the provided data directory to the output directory.
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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)
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endif()
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if(ENABLE_DISCORD_PRESENCE)
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target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
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target_link_libraries(frontend-common PRIVATE discord-rpc)
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endif()
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# Copy the provided data directory to the output directory.
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add_custom_command(TARGET frontend-common POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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)
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