GPU/Software: Ensure commands are always aligned to 4 bytes
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@ -41,7 +41,7 @@ public:
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void RunGPULoop();
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protected:
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void* AllocateCommand(u32 size);
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void* AllocateCommand(GPUBackendCommandType command, u32 size);
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u32 GetPendingCommandSize() const;
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void WakeGPUThread();
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void StartGPUThread();
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