GPU: Further improve vsync handling
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@ -118,8 +118,7 @@ public:
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void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
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void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) override;
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std::optional<float> GetHostRefreshRate() override;
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void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
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void SetVSyncMode(GPUVSyncMode mode) override;
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bool SetGPUTimingEnabled(bool enabled) override;
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float GetAndResetAccumulatedGPUTime() override;
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