GPU: Further improve vsync handling
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@ -276,11 +276,10 @@ bool GPUDevice::IsSameRenderAPI(RenderAPI lhs, RenderAPI rhs)
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}
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bool GPUDevice::Create(std::string_view adapter, std::string_view shader_cache_path, u32 shader_cache_version,
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bool debug_device, bool vsync, bool vsync_prefer_triple_buffer, bool threaded_presentation,
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bool debug_device, GPUVSyncMode vsync, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error)
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{
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m_vsync_enabled = vsync;
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m_vsync_prefer_triple_buffer = vsync_prefer_triple_buffer;
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m_vsync_mode = vsync;
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m_debug_device = debug_device;
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if (!AcquireWindow(true))
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@ -591,11 +590,6 @@ void GPUDevice::RenderImGui()
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}
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}
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void GPUDevice::SetVSyncEnabled(bool enabled, bool prefer_triple_buffer)
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{
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m_vsync_enabled = enabled;
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}
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void GPUDevice::UploadVertexBuffer(const void* vertices, u32 vertex_size, u32 vertex_count, u32* base_vertex)
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{
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void* map;
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@ -1053,14 +1047,6 @@ void GPUDevice::ThrottlePresentation()
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Common::Timer::SleepUntil(m_last_frame_displayed_time, false);
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}
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std::optional<float> GPUDevice::GetHostRefreshRate()
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{
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if (m_window_info.surface_refresh_rate > 0.0f)
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return m_window_info.surface_refresh_rate;
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return WindowInfo::QueryRefreshRateForWindow(m_window_info);
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}
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bool GPUDevice::SetGPUTimingEnabled(bool enabled)
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{
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return false;
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