GPU: Further improve vsync handling
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@ -100,7 +100,7 @@ public:
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void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
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void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) override;
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void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
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void SetVSyncMode(GPUVSyncMode mode) override;
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bool BeginPresent(bool skip_present) override;
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void EndPresent(bool explicit_present) override;
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