System: Implement PINE server
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@ -92,11 +92,13 @@ struct Settings
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bool enable_cheats : 1 = false;
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bool disable_all_enhancements : 1 = false;
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bool enable_discord_presence : 1 = false;
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bool pine_enable : 1 = false;
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bool rewind_enable : 1 = false;
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float rewind_save_frequency = 10.0f;
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u32 rewind_save_slots = 10;
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u32 runahead_frames = 0;
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u16 pine_slot = DEFAULT_PINE_SLOT;
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GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
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std::string gpu_adapter;
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@ -510,6 +512,12 @@ struct Settings
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static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
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static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
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#endif
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// PINE uses a concept of "slot" to be able to communicate with multiple
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// emulators at the same time, each slot should be unique to each emulator to
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// allow PnP and configurable by the end user so that several runs don't
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// conflict with each others
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static constexpr u16 DEFAULT_PINE_SLOT = 28011;
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};
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extern Settings g_settings;
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