GPU: Fix invalid rectangle passed to glScissor
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@ -141,10 +141,10 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
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void GPU_HW::CalcScissorRect(int* left, int* top, int* right, int* bottom)
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{
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*left = m_drawing_area.left * s32(m_resolution_scale);
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*right = (m_drawing_area.right + 1) * s32(m_resolution_scale);
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*top = m_drawing_area.top * s32(m_resolution_scale);
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*bottom = (m_drawing_area.bottom + 1) * s32(m_resolution_scale);
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*left = m_drawing_area.left * m_resolution_scale;
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*right = std::max<u32>((m_drawing_area.right + 1) * m_resolution_scale, *left + 1);
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*top = m_drawing_area.top * m_resolution_scale;
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*bottom = std::max<u32>((m_drawing_area.bottom + 1) * m_resolution_scale, *top + 1);
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}
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static void DefineMacro(std::stringstream& ss, const char* name, bool enabled)
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