GPU: Fix invalid rectangle passed to glScissor
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@@ -73,6 +73,7 @@ private:
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bool m_vram_read_texture_dirty = true;
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bool m_last_transparency_enable = false;
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TransparencyMode m_last_transparency_mode = TransparencyMode::BackgroundMinusForeground;
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bool m_drawing_area_changed = true;
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std::array<std::array<std::array<std::array<GL::Program, 2>, 3>, 2>, 2> m_render_programs;
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GL::Program m_reinterpret_rgb8_program;
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