FullscreenUI: Redesign settings window

This commit is contained in:
Connor McLaughlin
2021-06-30 19:12:56 +10:00
parent 7967b940d6
commit 435865b45d
4 changed files with 199 additions and 23 deletions

View File

@ -53,6 +53,7 @@ using ImGuiFullscreen::BeginFullscreenColumns;
using ImGuiFullscreen::BeginFullscreenColumnWindow;
using ImGuiFullscreen::BeginFullscreenWindow;
using ImGuiFullscreen::BeginMenuButtons;
using ImGuiFullscreen::BeginNavBar;
using ImGuiFullscreen::CloseChoiceDialog;
using ImGuiFullscreen::CloseFileSelector;
using ImGuiFullscreen::DPIScale;
@ -60,6 +61,7 @@ using ImGuiFullscreen::EndFullscreenColumns;
using ImGuiFullscreen::EndFullscreenColumnWindow;
using ImGuiFullscreen::EndFullscreenWindow;
using ImGuiFullscreen::EndMenuButtons;
using ImGuiFullscreen::EndNavBar;
using ImGuiFullscreen::EnumChoiceButton;
using ImGuiFullscreen::FloatingButton;
using ImGuiFullscreen::LayoutScale;
@ -69,9 +71,12 @@ using ImGuiFullscreen::MenuButtonWithValue;
using ImGuiFullscreen::MenuHeading;
using ImGuiFullscreen::MenuHeadingButton;
using ImGuiFullscreen::MenuImageButton;
using ImGuiFullscreen::NavButton;
using ImGuiFullscreen::NavTitle;
using ImGuiFullscreen::OpenChoiceDialog;
using ImGuiFullscreen::OpenFileSelector;
using ImGuiFullscreen::RangeButton;
using ImGuiFullscreen::RightAlignNavButtons;
using ImGuiFullscreen::ToggleButton;
namespace FullscreenUI {
@ -1274,36 +1279,69 @@ static bool WantsToCloseMenu()
void DrawSettingsWindow()
{
BeginFullscreenColumns();
ImGuiIO& io = ImGui::GetIO();
ImVec2 heading_size = ImVec2(
io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
if (BeginFullscreenColumnWindow(0.0f, 300.0f, "settings_category", ImVec4(0.18f, 0.18f, 0.18f, 1.00f)))
if (BeginFullscreenWindow(ImVec2(0.0f, ImGuiFullscreen::g_menu_bar_size), heading_size, "settings_category",
ImVec4(0.18f, 0.18f, 0.18f, 1.00f)))
{
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
{ICON_FA_WINDOW_MAXIMIZE " Interface Settings", ICON_FA_LIST " Game List Settings",
ICON_FA_HDD " Console Settings", ICON_FA_SLIDERS_H " Emulation Settings", ICON_FA_MICROCHIP " BIOS Settings",
ICON_FA_GAMEPAD " Controller Settings", ICON_FA_KEYBOARD " Hotkey Settings",
ICON_FA_SD_CARD " Memory Card Settings", ICON_FA_TV " Display Settings",
ICON_FA_MAGIC " Enhancement Settings", ICON_FA_HEADPHONES " Audio Settings",
ICON_FA_TROPHY " Achievements Settings", ICON_FA_EXCLAMATION_TRIANGLE " Advanced Settings"}};
static constexpr float ITEM_WIDTH = 22.0f;
BeginMenuButtons();
for (u32 i = 0; i < static_cast<u32>(titles.size()); i++)
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> icons = {
{ICON_FA_WINDOW_MAXIMIZE, ICON_FA_LIST, ICON_FA_HDD, ICON_FA_SLIDERS_H, ICON_FA_MICROCHIP, ICON_FA_GAMEPAD,
ICON_FA_KEYBOARD, ICON_FA_SD_CARD, ICON_FA_TV, ICON_FA_MAGIC, ICON_FA_HEADPHONES, ICON_FA_TROPHY,
ICON_FA_EXCLAMATION_TRIANGLE}};
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
{"Interface Settings", "Game List Settings", "Console Settings", "Emulation Settings", "BIOS Settings",
"Controller Settings", "Hotkey Settings", "Memory Card Settings", "Display Settings", "Audio Settings",
"Enhancement Settings", "Achievements Settings", "Advanced Settings"}};
BeginNavBar();
if (ImGui::IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_Pressed))
{
if (ActiveButton(titles[i], s_settings_page == static_cast<SettingsPage>(i)))
s_settings_page = static_cast<SettingsPage>(i);
s_settings_page = static_cast<SettingsPage>((s_settings_page == static_cast<SettingsPage>(0)) ?
(static_cast<u32>(SettingsPage::Count) - 1) :
(static_cast<u32>(s_settings_page) - 1));
}
else if (ImGui::IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiInputReadMode_Pressed))
{
s_settings_page =
static_cast<SettingsPage>((static_cast<u32>(s_settings_page) + 1) % static_cast<u32>(SettingsPage::Count));
}
ImGui::SetCursorPosY(ImGui::GetWindowHeight() - LayoutScale(50.0f));
if (ActiveButton(ICON_FA_BACKWARD " Back", false) || WantsToCloseMenu())
if (NavButton(ICON_FA_BACKWARD, false, true))
ReturnToMainWindow();
EndMenuButtons();
NavTitle(titles[static_cast<u32>(s_settings_page)]);
RightAlignNavButtons(static_cast<u32>(titles.size()), ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
for (u32 i = 0; i < static_cast<u32>(titles.size()); i++)
{
if (NavButton(icons[i], s_settings_page == static_cast<SettingsPage>(i), true, ITEM_WIDTH,
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
s_settings_page = static_cast<SettingsPage>(i);
}
}
EndNavBar();
}
EndFullscreenColumnWindow();
EndFullscreenWindow();
if (BeginFullscreenColumnWindow(300.0f, LAYOUT_SCREEN_WIDTH, "settings_parent"))
if (BeginFullscreenWindow(ImVec2(0.0f, ImGuiFullscreen::g_menu_bar_size + heading_size.y),
ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y), "settings_parent"))
{
if (ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed))
{
if (ImGui::IsWindowFocused())
ReturnToMainWindow();
}
bool settings_changed = false;
switch (s_settings_page)
@ -2535,9 +2573,7 @@ void DrawSettingsWindow()
s_host_interface->RunLater(SaveAndApplySettings);
}
EndFullscreenColumnWindow();
EndFullscreenColumns();
EndFullscreenWindow();
}
void DrawQuickMenu(MainWindowType type)
@ -4732,8 +4768,8 @@ bool SetControllerNavInput(FrontendCommon::ControllerNavigationButton button, bo
io.KeysDown[io.KeyMap[imkey]] = value; \
}
MAP_KEY(FrontendCommon::ControllerNavigationButton::LeftShoulder, ImGuiKey_PageUp);
MAP_KEY(FrontendCommon::ControllerNavigationButton::RightShoulder, ImGuiKey_PageDown);
// MAP_KEY(FrontendCommon::ControllerNavigationButton::LeftTrigger, ImGuiKey_PageUp);
// MAP_KEY(FrontendCommon::ControllerNavigationButton::RightTrigger, ImGuiKey_PageDown);
#undef MAP_KEY
@ -4755,6 +4791,8 @@ void SetImGuiNavInputs()
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadRight, ImGuiNavInput_DpadRight);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadUp, ImGuiNavInput_DpadUp);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadDown, ImGuiNavInput_DpadDown);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::LeftShoulder, ImGuiNavInput_FocusPrev);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::RightShoulder, ImGuiNavInput_FocusNext);
#undef MAP_BUTTON
}