FullscreenUI: Redesign settings window

This commit is contained in:
Connor McLaughlin
2021-06-30 19:12:56 +10:00
parent 7967b940d6
commit 435865b45d
4 changed files with 199 additions and 23 deletions

View File

@ -987,6 +987,134 @@ bool EnumChoiceButtonImpl(const char* title, const char* summary, s32* value_poi
return changed;
}
void BeginNavBar(float x_padding /*= LAYOUT_MENU_BUTTON_X_PADDING*/, float y_padding /*= LAYOUT_MENU_BUTTON_Y_PADDING*/)
{
s_menu_button_index = 0;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(x_padding, y_padding));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, LayoutScale(1.0f, 1.0f));
}
void EndNavBar()
{
ImGui::PopStyleVar(4);
}
void NavTitle(const char* title, float height /*= LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY*/,
ImFont* font /*= g_large_font*/)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
s_menu_button_index++;
const ImVec2 text_size(font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), 0.0f, title));
const ImVec2 pos(window->DC.CursorPos);
const ImGuiStyle& style = ImGui::GetStyle();
const ImVec2 size = ImVec2(text_size.x, LayoutScale(height) + style.FramePadding.y * 2.0f);
ImGui::ItemSize(
ImVec2(size.x + style.FrameBorderSize + style.ItemSpacing.x, size.y + style.FrameBorderSize + style.ItemSpacing.y));
ImGui::SameLine();
ImRect bb(pos, pos + size);
if (ImGui::IsClippedEx(bb, 0, false))
return;
bb.Min.y += style.FramePadding.y;
bb.Max.y -= style.FramePadding.y;
ImGui::PushFont(font);
ImGui::RenderTextClipped(bb.Min, bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &bb);
ImGui::PopFont();
}
void RightAlignNavButtons(u32 num_items /*= 0*/, float item_width /*= LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY*/,
float item_height /*= LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY*/)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
const ImVec2 window_size(ImGui::GetWindowSize());
const ImGuiStyle& style = ImGui::GetStyle();
const float total_item_width =
style.FramePadding.x * 2.0f + style.FrameBorderSize + style.ItemSpacing.x + LayoutScale(item_width);
const float margin = total_item_width * static_cast<float>(num_items);
ImGui::SetCursorPosX(window->InnerClipRect.Max.x - margin - style.FramePadding.x);
}
bool NavButton(const char* title, bool is_active, bool enabled /* = true */, float width /* = -1.0f */,
float height /* = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY */, ImFont* font /* = g_large_font */)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
s_menu_button_index++;
const ImVec2 text_size(font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), 0.0f, title));
const ImVec2 pos(window->DC.CursorPos);
const ImGuiStyle& style = ImGui::GetStyle();
const ImVec2 size = ImVec2(((width < 0.0f) ? text_size.x : LayoutScale(width)) + style.FramePadding.x * 2.0f,
LayoutScale(height) + style.FramePadding.y * 2.0f);
ImGui::ItemSize(
ImVec2(size.x + style.FrameBorderSize + style.ItemSpacing.x, size.y + style.FrameBorderSize + style.ItemSpacing.y));
ImGui::SameLine();
ImRect bb(pos, pos + size);
const ImGuiID id = window->GetID(title);
if (enabled)
{
if (!ImGui::ItemAdd(bb, id))
return false;
}
else
{
if (ImGui::IsClippedEx(bb, id, false))
return false;
}
bool held;
bool pressed;
bool hovered;
if (enabled)
{
pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, 0);
if (hovered)
{
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, 1.0f);
ImGui::RenderFrame(bb.Min, bb.Max, col, true, 0.0f);
}
}
else
{
pressed = false;
held = false;
hovered = false;
}
bb.Min += style.FramePadding;
bb.Max -= style.FramePadding;
if (!enabled || is_active)
{
ImGui::PushStyleColor(ImGuiCol_Text, is_active ? ImGui::GetColorU32(UITextHighlightColor()) :
ImGui::GetColorU32(ImGuiCol_TextDisabled));
}
ImGui::PushFont(font);
ImGui::RenderTextClipped(bb.Min, bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &bb);
ImGui::PopFont();
if (!enabled || is_active)
ImGui::PopStyleColor();
return pressed;
}
struct FileSelectorItem
{
FileSelectorItem() = default;