FullscreenUI: Redesign settings window
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@@ -231,6 +231,14 @@ static ALWAYS_INLINE bool EnumChoiceButton(const char* title, const char* summar
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}
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void BeginNavBar(float x_padding = LAYOUT_MENU_BUTTON_X_PADDING, float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING);
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void EndNavBar();
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void NavTitle(const char* title, float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
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void RightAlignNavButtons(u32 num_items = 0, float item_width = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
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float item_height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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bool NavButton(const char* title, bool is_active, bool enabled = true, float width = -1.0f,
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float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
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using FileSelectorCallback = std::function<void(const std::string& path)>;
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using FileSelectorFilters = std::vector<std::string>;
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bool IsFileSelectorOpen();
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