Qt: Implement game grid/cover view
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@@ -7,6 +7,7 @@
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#include "qtutils.h"
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#include <QtCore/QSortFilterProxyModel>
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#include <QtGui/QPixmap>
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#include <QtGui/QWheelEvent>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMenu>
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@@ -42,11 +43,14 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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connect(m_host_interface, &QtHostInterface::gameListRefreshed, this, &GameListWidget::onGameListRefreshed);
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m_table_model = new GameListModel(m_game_list, this);
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m_table_sort_model = new GameListSortModel(m_table_model);
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m_table_sort_model->setSourceModel(m_table_model);
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m_model = new GameListModel(m_game_list, this);
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m_model->setCoverScale(host_interface->GetFloatSettingValue("UI", "GameListCoverArtScale", 0.45f));
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m_model->setShowCoverTitles(host_interface->GetBoolSettingValue("UI", "GameListShowCoverTitles", true));
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m_sort_model = new GameListSortModel(m_model);
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m_sort_model->setSourceModel(m_model);
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m_table_view = new QTableView(this);
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m_table_view->setModel(m_table_sort_model);
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m_table_view->setModel(m_sort_model);
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m_table_view->setSortingEnabled(true);
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
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@@ -73,19 +77,59 @@ void GameListWidget::initialize(QtHostInterface* host_interface)
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&GameListWidget::onTableViewHeaderSortIndicatorChanged);
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insertWidget(0, m_table_view);
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setCurrentIndex(0);
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m_list_view = new GameListGridListView(this);
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m_list_view->setModel(m_sort_model);
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m_list_view->setModelColumn(GameListModel::Column_Cover);
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m_list_view->setSelectionMode(QAbstractItemView::ExtendedSelection);
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m_list_view->setViewMode(QListView::IconMode);
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m_list_view->setResizeMode(QListView::Adjust);
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m_list_view->setUniformItemSizes(true);
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m_list_view->setContextMenuPolicy(Qt::CustomContextMenu);
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m_list_view->setFrameStyle(QFrame::NoFrame);
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m_list_view->setSpacing(m_model->getCoverArtSpacing());
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updateListFont();
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connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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&GameListWidget::onSelectionModelCurrentChanged);
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connect(m_list_view, &GameListGridListView::zoomIn, this, &GameListWidget::listZoomIn);
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connect(m_list_view, &GameListGridListView::zoomOut, this, &GameListWidget::listZoomOut);
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connect(m_list_view, &QListView::doubleClicked, this, &GameListWidget::onListViewItemDoubleClicked);
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connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
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insertWidget(1, m_list_view);
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if (m_host_interface->GetBoolSettingValue("UI", "GameListGridView", false))
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setCurrentIndex(1);
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else
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setCurrentIndex(0);
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resizeTableViewColumnsToFit();
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}
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bool GameListWidget::isShowingGameList() const
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{
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return currentIndex() == 0;
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}
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bool GameListWidget::isShowingGameGrid() const
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{
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return currentIndex() == 1;
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}
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bool GameListWidget::getShowGridCoverTitles() const
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{
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return m_model->getShowCoverTitles();
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}
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void GameListWidget::onGameListRefreshed()
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{
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m_table_model->refresh();
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m_model->refresh();
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}
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void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(current);
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const QModelIndex source_index = m_sort_model->mapToSource(current);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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{
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emit entrySelected(nullptr);
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@@ -98,7 +142,7 @@ void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current,
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void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(index);
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const QModelIndex source_index = m_sort_model->mapToSource(index);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return;
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@@ -115,13 +159,35 @@ void GameListWidget::onTableViewContextMenuRequested(const QPoint& point)
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emit entryContextMenuRequested(m_table_view->mapToGlobal(point), entry);
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}
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void GameListWidget::onListViewItemDoubleClicked(const QModelIndex& index)
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{
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const QModelIndex source_index = m_sort_model->mapToSource(index);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return;
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entryDoubleClicked(&entry);
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}
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void GameListWidget::onListViewContextMenuRequested(const QPoint& point)
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{
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const GameListEntry* entry = getSelectedEntry();
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if (!entry)
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return;
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emit entryContextMenuRequested(m_list_view->mapToGlobal(point), entry);
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}
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void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
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{
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QMenu menu;
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for (int column = 0; column < GameListModel::Column_Count; column++)
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{
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QAction* action = menu.addAction(m_table_model->getColumnDisplayName(column));
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if (column == GameListModel::Column_Cover)
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continue;
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QAction* action = menu.addAction(m_model->getColumnDisplayName(column));
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action->setCheckable(true);
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action->setChecked(!m_table_view->isColumnHidden(column));
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connect(action, &QAction::toggled, [this, column](bool enabled) {
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@@ -139,6 +205,66 @@ void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
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saveTableViewColumnSortSettings();
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}
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void GameListWidget::listZoom(float delta)
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{
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static constexpr float MIN_SCALE = 0.1f;
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static constexpr float MAX_SCALE = 2.0f;
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const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
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m_host_interface->SetFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
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m_model->setCoverScale(new_scale);
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updateListFont();
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m_model->refresh();
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}
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void GameListWidget::listZoomIn()
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{
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listZoom(0.05f);
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}
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void GameListWidget::listZoomOut()
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{
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listZoom(-0.05f);
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}
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void GameListWidget::showGameList()
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{
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if (currentIndex() == 0)
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return;
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m_host_interface->SetBoolSettingValue("UI", "GameListGridView", false);
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setCurrentIndex(0);
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resizeTableViewColumnsToFit();
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}
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void GameListWidget::showGameGrid()
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{
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if (currentIndex() == 1)
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return;
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m_host_interface->SetBoolSettingValue("UI", "GameListGridView", true);
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setCurrentIndex(1);
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}
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void GameListWidget::setShowCoverTitles(bool enabled)
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{
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if (m_model->getShowCoverTitles() == enabled)
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return;
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m_host_interface->SetBoolSettingValue("UI", "GameListShowCoverTitles", enabled);
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m_model->setShowCoverTitles(enabled);
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if (isShowingGameGrid())
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m_model->refresh();
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}
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void GameListWidget::updateListFont()
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{
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QFont font;
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font.setPointSizeF(16.0f * m_model->getCoverScale());
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m_list_view->setFont(font);
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}
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void GameListWidget::resizeEvent(QResizeEvent* event)
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{
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QStackedWidget::resizeEvent(event);
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@@ -193,7 +319,7 @@ void GameListWidget::loadTableViewColumnSortSettings()
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.value_or(DEFAULT_SORT_COLUMN);
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const bool sort_descending =
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m_host_interface->GetBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
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m_table_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder);
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m_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder);
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}
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void GameListWidget::saveTableViewColumnSortSettings()
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@@ -212,17 +338,53 @@ void GameListWidget::saveTableViewColumnSortSettings()
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const GameListEntry* GameListWidget::getSelectedEntry() const
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{
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const QItemSelectionModel* selection_model = m_table_view->selectionModel();
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if (!selection_model->hasSelection())
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return nullptr;
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if (currentIndex() == 0)
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{
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const QItemSelectionModel* selection_model = m_table_view->selectionModel();
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if (!selection_model->hasSelection())
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return nullptr;
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const QModelIndexList selected_rows = selection_model->selectedRows();
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if (selected_rows.empty())
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return nullptr;
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const QModelIndexList selected_rows = selection_model->selectedRows();
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if (selected_rows.empty())
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return nullptr;
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const QModelIndex source_index = m_table_sort_model->mapToSource(selected_rows[0]);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return nullptr;
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const QModelIndex source_index = m_sort_model->mapToSource(selected_rows[0]);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return nullptr;
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return &m_game_list->GetEntries().at(source_index.row());
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return &m_game_list->GetEntries().at(source_index.row());
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}
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else
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{
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const QItemSelectionModel* selection_model = m_list_view->selectionModel();
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if (!selection_model->hasSelection())
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return nullptr;
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const QModelIndex source_index = m_sort_model->mapToSource(selection_model->currentIndex());
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return nullptr;
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return &m_game_list->GetEntries().at(source_index.row());
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}
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}
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GameListGridListView::GameListGridListView(QWidget* parent /*= nullptr*/) : QListView(parent) {}
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void GameListGridListView::wheelEvent(QWheelEvent* e)
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{
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if (e->modifiers() & Qt::ControlModifier)
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{
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int dy = e->angleDelta().y();
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if (dy != 0)
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{
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if (dy < 0)
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zoomOut();
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else
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zoomIn();
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return;
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}
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}
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QListView::wheelEvent(e);
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}
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