Qt: Implement game grid/cover view
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@ -335,6 +335,15 @@ void MainWindow::onViewGameListActionTriggered()
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if (m_emulation_running)
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m_host_interface->pauseSystem(true);
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switchToGameListView();
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m_game_list_widget->showGameList();
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}
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void MainWindow::onViewGameGridActionTriggered()
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{
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if (m_emulation_running)
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m_host_interface->pauseSystem(true);
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switchToGameListView();
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m_game_list_widget->showGameGrid();
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}
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void MainWindow::onViewSystemDisplayTriggered()
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@ -490,6 +499,8 @@ void MainWindow::setupAdditionalUi()
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m_status_frame_time_widget->setFixedSize(190, 16);
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m_status_frame_time_widget->hide();
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m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
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updateDebugMenuVisibility();
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for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
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@ -597,6 +608,11 @@ void MainWindow::updateEmulationActions(bool starting, bool running)
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m_ui.statusBar->clearMessage();
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}
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bool MainWindow::isShowingGameList() const
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{
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return m_ui.mainContainer->currentIndex() == 0;
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}
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void MainWindow::switchToGameListView()
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{
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m_ui.mainContainer->setCurrentIndex(0);
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@ -671,6 +687,7 @@ void MainWindow::connectSignals()
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connect(m_ui.actionViewToolbar, &QAction::toggled, this, &MainWindow::onViewToolbarActionToggled);
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connect(m_ui.actionViewStatusBar, &QAction::toggled, this, &MainWindow::onViewStatusBarActionToggled);
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connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
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connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
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connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered);
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connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
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connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
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@ -678,6 +695,15 @@ void MainWindow::connectSignals()
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connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
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connect(m_ui.actionCheckForUpdates, &QAction::triggered, this, &MainWindow::onCheckForUpdatesActionTriggered);
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connect(m_ui.actionMemory_Card_Editor, &QAction::triggered, this, &MainWindow::onToolsMemoryCardEditorTriggered);
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connect(m_ui.actionGridViewShowTitles, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowCoverTitles);
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connect(m_ui.actionGridViewZoomIn, &QAction::triggered, m_game_list_widget, [this]() {
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if (isShowingGameList())
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m_game_list_widget->listZoomIn();
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});
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connect(m_ui.actionGridViewZoomOut, &QAction::triggered, m_game_list_widget, [this]() {
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if (isShowingGameList())
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m_game_list_widget->listZoomOut();
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});
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connect(m_host_interface, &QtHostInterface::errorReported, this, &MainWindow::reportError,
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Qt::BlockingQueuedConnection);
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