GPU/SW: Fix 576-line scanout of PAL games
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@ -46,11 +46,7 @@ protected:
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UNIFORM_BUFFER_SIZE = 512 * 1024,
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MAX_BATCH_VERTEX_COUNTER_IDS = 65536 - 2,
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MAX_VERTICES_FOR_RECTANGLE = 6 * (((MAX_PRIMITIVE_WIDTH + (TEXTURE_PAGE_WIDTH - 1)) / TEXTURE_PAGE_WIDTH) + 1u) *
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(((MAX_PRIMITIVE_HEIGHT + (TEXTURE_PAGE_HEIGHT - 1)) / TEXTURE_PAGE_HEIGHT) + 1u),
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// In interlaced modes, we can exceed the 512 height of VRAM, up to 576 in PAL games.
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BASE_DISPLAY_TEXTURE_WIDTH = 720,
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BASE_DISPLAY_TEXTURE_HEIGHT = 576,
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(((MAX_PRIMITIVE_HEIGHT + (TEXTURE_PAGE_HEIGHT - 1)) / TEXTURE_PAGE_HEIGHT) + 1u)
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};
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struct BatchVertex
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