GPU/SW: Fix 576-line scanout of PAL games
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@ -256,8 +256,8 @@ bool GPU_HW_D3D11::CreateFramebuffer()
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D3D11_BIND_DEPTH_STENCIL) ||
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!m_vram_read_texture.Create(m_device.Get(), texture_width, texture_height, 1, 1, texture_format,
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D3D11_BIND_SHADER_RESOURCE) ||
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!m_display_texture.Create(m_device.Get(), BASE_DISPLAY_TEXTURE_WIDTH * m_resolution_scale,
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BASE_DISPLAY_TEXTURE_HEIGHT * m_resolution_scale, 1, 1, texture_format,
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!m_display_texture.Create(m_device.Get(), GPU_MAX_DISPLAY_WIDTH * m_resolution_scale,
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GPU_MAX_DISPLAY_HEIGHT * m_resolution_scale, 1, 1, texture_format,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET) ||
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!m_vram_encoding_texture.Create(m_device.Get(), VRAM_WIDTH, VRAM_HEIGHT, 1, 1, texture_format,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET) ||
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