GPU/SW: Fix 576-line scanout of PAL games
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@ -519,8 +519,8 @@ bool GPU_HW_Vulkan::CreateFramebuffer()
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!m_vram_read_texture.Create(texture_width, texture_height, 1, 1, texture_format, VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) ||
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!m_display_texture.Create(BASE_DISPLAY_TEXTURE_WIDTH * m_resolution_scale,
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BASE_DISPLAY_TEXTURE_HEIGHT * m_resolution_scale, 1, 1, texture_format,
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!m_display_texture.Create(GPU_MAX_DISPLAY_WIDTH * m_resolution_scale,
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GPU_MAX_DISPLAY_HEIGHT * m_resolution_scale, 1, 1, texture_format,
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VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) ||
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