GPU/SW: Fix 576-line scanout of PAL games

This commit is contained in:
Connor McLaughlin
2021-02-01 18:39:36 +10:00
parent 904680f0df
commit 43bb69fb6b
7 changed files with 14 additions and 13 deletions

View File

@ -519,8 +519,8 @@ bool GPU_HW_Vulkan::CreateFramebuffer()
!m_vram_read_texture.Create(texture_width, texture_height, 1, 1, texture_format, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) ||
!m_display_texture.Create(BASE_DISPLAY_TEXTURE_WIDTH * m_resolution_scale,
BASE_DISPLAY_TEXTURE_HEIGHT * m_resolution_scale, 1, 1, texture_format,
!m_display_texture.Create(GPU_MAX_DISPLAY_WIDTH * m_resolution_scale,
GPU_MAX_DISPLAY_HEIGHT * m_resolution_scale, 1, 1, texture_format,
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) ||