GPU/SW: Fix 576-line scanout of PAL games
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@ -255,7 +255,7 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
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}
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else
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{
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dst_stride = VRAM_WIDTH * sizeof(OutputPixelType);
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dst_stride = GPU_MAX_DISPLAY_WIDTH * sizeof(OutputPixelType);
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dst_ptr = m_display_texture_buffer.data() + (field != 0 ? dst_stride : 0);
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}
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