GPU/SW: Fix 576-line scanout of PAL games

This commit is contained in:
Connor McLaughlin
2021-02-01 18:39:36 +10:00
parent 904680f0df
commit 43bb69fb6b
7 changed files with 14 additions and 13 deletions

View File

@ -255,7 +255,7 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
}
else
{
dst_stride = VRAM_WIDTH * sizeof(OutputPixelType);
dst_stride = GPU_MAX_DISPLAY_WIDTH * sizeof(OutputPixelType);
dst_ptr = m_display_texture_buffer.data() + (field != 0 ? dst_stride : 0);
}