GPU/SW: Fix 576-line scanout of PAL games

This commit is contained in:
Connor McLaughlin
2021-02-01 18:39:36 +10:00
parent 904680f0df
commit 43bb69fb6b
7 changed files with 14 additions and 13 deletions

View File

@ -47,7 +47,7 @@ protected:
void FillBackendCommandParameters(GPUBackendCommand* cmd);
void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc);
HeapArray<u8, VRAM_WIDTH * VRAM_HEIGHT * sizeof(u32)> m_display_texture_buffer;
HeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
HostDisplayPixelFormat m_16bit_display_format = HostDisplayPixelFormat::RGB565;
HostDisplayPixelFormat m_24bit_display_format = HostDisplayPixelFormat::RGBA8;