GPU/SW: Fix 576-line scanout of PAL games
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@ -47,7 +47,7 @@ protected:
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void FillBackendCommandParameters(GPUBackendCommand* cmd);
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void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc);
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HeapArray<u8, VRAM_WIDTH * VRAM_HEIGHT * sizeof(u32)> m_display_texture_buffer;
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HeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
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HostDisplayPixelFormat m_16bit_display_format = HostDisplayPixelFormat::RGB565;
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HostDisplayPixelFormat m_24bit_display_format = HostDisplayPixelFormat::RGBA8;
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