System: Interrupt execution when loading state and reset
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@ -611,7 +611,7 @@ bool D3D11Device::BeginPresent(bool skip_present)
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if (!m_swap_chain)
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{
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// Note: Really slow on Intel...
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m_context->Flush();
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//m_context->Flush();
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TrimTexturePool();
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return false;
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}
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