System: Interrupt execution when loading state and reset

This commit is contained in:
Stenzek
2024-04-10 20:02:21 +10:00
parent 417bf0c3bc
commit 440a1700c0
2 changed files with 9 additions and 5 deletions

View File

@ -611,7 +611,7 @@ bool D3D11Device::BeginPresent(bool skip_present)
if (!m_swap_chain)
{
// Note: Really slow on Intel...
m_context->Flush();
//m_context->Flush();
TrimTexturePool();
return false;
}