dep/imgui: Update to v1.90.4
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@ -1,4 +1,4 @@
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// dear imgui, v1.90.1
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// dear imgui, v1.90.4
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// (demo code)
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// Help:
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@ -401,6 +401,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::MenuItem("Debug Log", NULL, &show_tool_debug_log, has_debug_tools);
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ImGui::MenuItem("ID Stack Tool", NULL, &show_tool_id_stack_tool, has_debug_tools);
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ImGui::MenuItem("Style Editor", NULL, &show_tool_style_editor);
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bool is_debugger_present = ImGui::GetIO().ConfigDebugIsDebuggerPresent;
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if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools && is_debugger_present))
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ImGui::DebugStartItemPicker();
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if (!is_debugger_present)
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ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable the menu option to avoid casual users crashing the application.\n\nYou can however always access the Item Picker in Metrics->Tools.");
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ImGui::Separator();
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ImGui::MenuItem("About Dear ImGui", NULL, &show_tool_about);
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ImGui::EndMenu();
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}
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@ -5307,23 +5313,26 @@ static void ShowDemoWindowTables()
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const int rows_count = 12;
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static ImGuiTableFlags table_flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_Hideable | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_HighlightHoveredColumn;
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static ImGuiTableColumnFlags column_flags = ImGuiTableColumnFlags_AngledHeader | ImGuiTableColumnFlags_WidthFixed;
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static bool bools[columns_count * rows_count] = {}; // Dummy storage selection storage
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static int frozen_cols = 1;
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static int frozen_rows = 2;
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ImGui::CheckboxFlags("_ScrollX", &table_flags, ImGuiTableFlags_ScrollX);
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ImGui::CheckboxFlags("_ScrollY", &table_flags, ImGuiTableFlags_ScrollY);
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ImGui::CheckboxFlags("_Resizable", &table_flags, ImGuiTableFlags_Resizable);
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ImGui::CheckboxFlags("_NoBordersInBody", &table_flags, ImGuiTableFlags_NoBordersInBody);
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ImGui::CheckboxFlags("_HighlightHoveredColumn", &table_flags, ImGuiTableFlags_HighlightHoveredColumn);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::SliderInt("Frozen columns", &frozen_cols, 0, 2);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::SliderInt("Frozen rows", &frozen_rows, 0, 2);
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ImGui::CheckboxFlags("Disable header contributing to column width", &column_flags, ImGuiTableColumnFlags_NoHeaderWidth);
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if (ImGui::BeginTable("table_angled_headers", columns_count, table_flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 12)))
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{
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ImGui::TableSetupColumn(column_names[0], ImGuiTableColumnFlags_NoHide | ImGuiTableColumnFlags_NoReorder);
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for (int n = 1; n < columns_count; n++)
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ImGui::TableSetupColumn(column_names[n], ImGuiTableColumnFlags_AngledHeader | ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn(column_names[n], column_flags);
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ImGui::TableSetupScrollFreeze(frozen_cols, frozen_rows);
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ImGui::TableAngledHeadersRow(); // Draw angled headers for all columns with the ImGuiTableColumnFlags_AngledHeader flag.
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@ -6997,19 +7006,19 @@ struct ExampleAppConsole
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{
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ClearLog();
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for (int i = 0; i < History.Size; i++)
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free(History[i]);
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ImGui::MemFree(History[i]);
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}
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// Portable helpers
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static int Stricmp(const char* s1, const char* s2) { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; }
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static int Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; }
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static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); }
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static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = ImGui::MemAlloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); }
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static void Strtrim(char* s) { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; }
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void ClearLog()
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{
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for (int i = 0; i < Items.Size; i++)
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free(Items[i]);
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ImGui::MemFree(Items[i]);
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Items.clear();
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}
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@ -7175,7 +7184,7 @@ struct ExampleAppConsole
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for (int i = History.Size - 1; i >= 0; i--)
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if (Stricmp(History[i], command_line) == 0)
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{
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free(History[i]);
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ImGui::MemFree(History[i]);
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History.erase(History.begin() + i);
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break;
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}
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@ -8027,6 +8036,9 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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const float rounding = sz / 5.0f;
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const int circle_segments = circle_segments_override ? circle_segments_override_v : 0;
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const int curve_segments = curve_segments_override ? curve_segments_override_v : 0;
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const ImVec2 cp3[3] = { ImVec2(0.0f, sz * 0.6f), ImVec2(sz * 0.5f, -sz * 0.4f), ImVec2(sz, sz) }; // Control points for curves
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const ImVec2 cp4[4] = { ImVec2(0.0f, 0.0f), ImVec2(sz * 1.3f, sz * 0.3f), ImVec2(sz - sz * 1.3f, sz - sz * 0.3f), ImVec2(sz, sz) };
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float x = p.x + 4.0f;
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float y = p.y + 4.0f;
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for (int n = 0; n < 2; n++)
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@ -8045,17 +8057,23 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
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draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line
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// Path
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draw_list->PathArcTo(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, 3.141592f, 3.141592f * -0.5f);
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draw_list->PathStroke(col, ImDrawFlags_None, th);
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x += sz + spacing;
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// Quadratic Bezier Curve (3 control points)
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ImVec2 cp3[3] = { ImVec2(x, y + sz * 0.6f), ImVec2(x + sz * 0.5f, y - sz * 0.4f), ImVec2(x + sz, y + sz) };
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draw_list->AddBezierQuadratic(cp3[0], cp3[1], cp3[2], col, th, curve_segments); x += sz + spacing;
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draw_list->AddBezierQuadratic(ImVec2(x + cp3[0].x, y + cp3[0].y), ImVec2(x + cp3[1].x, y + cp3[1].y), ImVec2(x + cp3[2].x, y + cp3[2].y), col, th, curve_segments);
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x += sz + spacing;
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// Cubic Bezier Curve (4 control points)
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ImVec2 cp4[4] = { ImVec2(x, y), ImVec2(x + sz * 1.3f, y + sz * 0.3f), ImVec2(x + sz - sz * 1.3f, y + sz - sz * 0.3f), ImVec2(x + sz, y + sz) };
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draw_list->AddBezierCubic(cp4[0], cp4[1], cp4[2], cp4[3], col, th, curve_segments);
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draw_list->AddBezierCubic(ImVec2(x + cp4[0].x, y + cp4[0].y), ImVec2(x + cp4[1].x, y + cp4[1].y), ImVec2(x + cp4[2].x, y + cp4[2].y), ImVec2(x + cp4[3].x, y + cp4[3].y), col, th, curve_segments);
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x = p.x + 4;
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y += sz + spacing;
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}
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// Filled shapes
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draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, col, ngon_sides); x += sz + spacing; // N-gon
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draw_list->AddCircleFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, col, circle_segments); x += sz + spacing; // Circle
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draw_list->AddEllipseFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, sz * 0.3f, col, -0.3f, circle_segments); x += sz + spacing;// Ellipse
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@ -8067,9 +8085,27 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness)
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine)
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// Path
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draw_list->PathArcTo(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, 3.141592f * -0.5f, 3.141592f);
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draw_list->PathFillConvex(col);
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x += sz + spacing;
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// Quadratic Bezier Curve (3 control points)
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draw_list->PathLineTo(ImVec2(x + cp3[0].x, y + cp3[0].y));
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draw_list->PathBezierQuadraticCurveTo(ImVec2(x + cp3[1].x, y + cp3[1].y), ImVec2(x + cp3[2].x, y + cp3[2].y), curve_segments);
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draw_list->PathFillConvex(col);
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x += sz + spacing;
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// Cubic Bezier Curve (4 control points): this is concave so not drawing it yet
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//draw_list->PathLineTo(ImVec2(x + cp4[0].x, y + cp4[0].y));
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//draw_list->PathBezierCubicCurveTo(ImVec2(x + cp4[1].x, y + cp4[1].y), ImVec2(x + cp4[2].x, y + cp4[2].y), ImVec2(x + cp4[3].x, y + cp4[3].y), curve_segments);
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//draw_list->PathFillConvex(col);
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//x += sz + spacing;
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draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
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ImGui::Dummy(ImVec2((sz + spacing) * 11.2f, (sz + spacing) * 3.0f));
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ImGui::Dummy(ImVec2((sz + spacing) * 12.2f, (sz + spacing) * 3.0f));
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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}
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