GPU: Base work for hardware renderer
This commit is contained in:
28
src/pse/gpu_hw.h
Normal file
28
src/pse/gpu_hw.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include "gpu.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class GPU_HW : public GPU
|
||||
{
|
||||
public:
|
||||
GPU_HW();
|
||||
virtual ~GPU_HW();
|
||||
|
||||
protected:
|
||||
struct HWVertex
|
||||
{
|
||||
s32 x;
|
||||
s32 y;
|
||||
u32 color;
|
||||
u32 texcoord;
|
||||
};
|
||||
|
||||
void LoadVertices(RenderCommand rc, u32 num_vertices);
|
||||
|
||||
std::string GenerateVertexShader(bool textured);
|
||||
std::string GenerateFragmentShader(bool textured);
|
||||
|
||||
std::vector<HWVertex> m_vertex_staging;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user