Controller: Always preserve internal state when loading/resuming
Fixes analog mode getting disabled when loading state.
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@ -26,16 +26,26 @@ void AnalogJoystick::Reset()
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m_transfer_state = TransferState::Idle;
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}
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bool AnalogJoystick::DoState(StateWrapper& sw)
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bool AnalogJoystick::DoState(StateWrapper& sw, bool apply_input_state)
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{
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if (!Controller::DoState(sw))
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if (!Controller::DoState(sw, apply_input_state))
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return false;
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const bool old_analog_mode = m_analog_mode;
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sw.Do(&m_analog_mode);
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sw.Do(&m_button_state);
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sw.Do(&m_axis_state);
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u16 button_state = m_button_state;
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auto axis_state = m_axis_state;
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sw.Do(&button_state);
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sw.Do(&axis_state);
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if (apply_input_state)
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{
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m_button_state = button_state;
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m_axis_state = axis_state;
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}
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sw.Do(&m_transfer_state);
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if (sw.IsReading() && (old_analog_mode != m_analog_mode))
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