NamcoGuncon: Add an option to scale X coordinates
Fixes what appears to be curvature correction at the edges of the screen.
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@ -154,7 +154,8 @@ public:
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static std::unique_ptr<GPU> CreateSoftwareRenderer();
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// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const;
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, float x_scale, u32* out_tick,
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u32* out_line) const;
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// Returns the video clock frequency.
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TickCount GetCRTCFrequency() const;
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